: Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 Fantasy Roleplaying Supplement). TrollandToad offers a large selection of Evo Games, Toys, & More at Great Prices . View Sandstorm hardcover supplement (d20 D&D ) WOC and. A sandstorm reduces visibility to 1d10×5 feet and provides a -4 penalty on Listen, Search, and Spot checks. A sandstorm deals 1d3 points of nonlethal damage.

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Created by the action of wind on sand, sand dunes function as hills that move. Moving on an angled roof surface without changing altitude moving parallel to the peak, in other words requires a DC 15 Balance check. Creatures are unable to move forward against sandtsorm force of the wind. A ram is typically 30 feet long.

See all condition definitions – opens in a new window or tab. Typical city streets are narrow and twisting. Characters can also acclimate themselves by living at high altitude for a month.

Dungeons and Dragons Sandstorm d20 3. The book provides information for conducting games in a desert enviorment. Large, placid rivers move at only a few miles per hour, so they function as still water for most purposes.

A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Ranged weapon attacks are impossible, and even siege weapons have a -4 s20 on attack rolls.

It costs an extra square of movement to cross a wooden fence. This item doesn’t belong on this page. There are several ways to become un-lost. They always have a gentle slope pointing in the direction of the prevailing wind and a steep slope on the leeward side.

Falling snow has the same effects on visibility, ranged weapon attacks, and skill checks as rain, and it costs 2 squares of movement to enter a snow-covered square. Sisters of the Rose.



They are subsequently buried see below. Creatures are knocked prone by the force of the wind. Doctor Who Signature Collection. Hail does not reduce visibility, but the sound of falling hail makes Listen checks more difficult -4 penalty. Finally, magic may sandstorrm their course clear. Wind speeds are severe 30 to 50 mph and visibility is cut by three-quarters.

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Accordingly, these rules simply divide aquatic terrain into two categories: Ratings and Reviews Write a review. The combination of high winds, heavy snow typically 1d3 feetand bitter cold make blizzards deadly for all who are unprepared for them. These wooden platforms generally have rope bridges between them. Fords may disappear for days, bridges may be swept away, and even ferries might not be able to manage the crossing of a flooded river.

If a character gets a check result of 5 or more over the minimum necessary, he arrests his motion by catching a rock, tree limb, or bottom snag—he is no longer being carried along by the flow of the water.

Cold becomes extreme, and the lack of oxygen in the air can wear down even the most hardy of warriors. Characters have greater access to resources, and they must contend with law enforcement. Rock walls are drawn on the edges of squares, not in the squares themselves.

Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 3.5 Fantasy Roleplaying

It has a slate roof. If something has been overlooked, we are quick to take responsibility and earn your business again. Marsh regions are slightly warmer in winter.

A typical small city wall has AC 3, hardness 8, and hp per foot section. Most alpine meadows begin above the tree line, so trees and other forest elements are rare in the mountains. Jennifer Chiaverini Hardcover Books. The freedom to retreat and ready access to the marketplace means that the players have a greater degree of control over the pacing of an urban adventure. Wind Effectscharacters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado. These main roads are 25 feet wide—offering room for wagons to pass each other—with 5-foot-wide sidewalks on either side.


Characters who fail by 5 or more fall prone in the square where they end their movement. Most campfire sparks ignite nothing, but if conditions are dry, winds are strong, or the forest floor is dried out and flammable, a forest fire can result. Collector’s Vault – Magic: Other characters can rescue them as if they were trapped in quicksand described in Marsh Terrain, above. Unlike smaller cities, metropolises often have interior walls as well as surrounding walls—either old walls that the city has outgrown, or walls dividing individual districts from each other.

Getting to a roof usually requires climbing a wall see the Walls sectionunless the character can reach a roof by jumping down from a higher window, balcony, or bridge. The DC of Balance and Tumble checks increases by 2. Plains come in three categories: Characters who spend more than two months away from the mountains must reacclimate themselves when they return. The most important terrain element in a forest is the trees, obviously. Windstorms last for 1d6 hours.

The surface of a body of water blocks line of effect for any fire spell.

The eight creatures pushing on the ground floor have total coverand those on higher floors get improved cover and can fire through arrow slits. Sandstorm provides enough adventure material included for months of gameplay.