GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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Spaceship Design and Combat: Light gups is the same whether the relevant sensor is close or far away. Though drones will need to dive in and out of cloud to relay information without losing packets or use laser communication which can be even less reliable due to problems with determining exact drone position through a cloud that obscures even signatures of the battleship. It’s mentioned in the lore that the Titanians were planning to acquire antimatter IPW’s. Divergent and Paranormal Tech expands ship construction options with unusual and variant spaceship design options — ships can harness the power of magic, steam, or life!
This limits tactical maneuver by interplanetary vessels and prefigures a kind of carrier warfare in which these craft deploy swarms of high-thrust assets.
Lasers in base EP are stated as infrared though could presumably be frequency doubled to visual green. A full layout of all the rules in GURPS Spaceships is beyond the scope of this document, which lists only converted figures and the rules amended specifically for compatibility.
Find More Posts by Langy. Their distance is not that good even in ship guurps variants compared to heat and EM sensors considering that most military vessels sport some kind of fusion power plant or drive and a huge gkrps of radiators in gurp of laser or particle weapons.
I think missiles should still attack against half-pilot because they can chase, so railguns are impeded by target nimbleness to a greater extent than other weapons. It includes detailed rules for the cost of buying and running a private spaceship, as well as systems for using commercial vessels to make or lose!
Can you use it to make a guurps — or even a living? Particle beams have all the speed of lasers with much higher damage; the counter to them is stay outside their short range. Why bother with placing them and organising in some way giving more time for PD to shoot them if you can just use telemetry from missiles to update your data on enemy ship?
Orbital combat might use smaller hex sizes.
Spaceship Design and Combat: GURPS conversion
Tags separate by space: Though how good are they depends on composition of opponents fleet. Taking Care of Business. If you absolutely need to take them out from half the Solar system gurpps probably better to use an autonomous missile with minimal fuel load which can adjust it’s trajectory after getting into close range.
GURPS Spaceships 2 – Steve Jackson Games Forums
Steve Jackson Games Instagram: One thing that’s missing from GURPS is how to handle the drone-centric force composition suggested by Sandberg’s analysis and confirmed by Jack Graham. Place more drones in forward deployment, or reserve them as a trump card? It’s because you’re talking about a higher-interest loan with a shorter lifespan. Do you keep your radiators extended, risking them in the hopes of outlasting a more cautious enemy?
Salvo tables handle large numbers of attacks with fewer dice rolls.
Theoretically many networked drones as outlined in your post can be fashioned into an extension to ship sensors allowing for a bigger sensor radius. I’m a little skeptical of changing a 3d6 system to a 1d10 system, the normal to flat curve makes a pretty noticeable difference at the extremes.
And why not just combine missiles with “drones”? Originally Posted by Andrew Hackard.
UV lasers don’t work well in atmosphere. Skill Conversion This modified system uses 1d10 for skill rolls rather than 1d Add tags Tags separate by space: Hard to destroy with normal kinetics or nukes, but vulnerable to proximity shrapnel and lasers, and suffers degraded function if jammed.
Instead, their targets get a bonus to dodge them, modified downward by relative velocity and up by turn length. Lasers even UV have weak damage, limiting their offensive utility to precision strikes on small targets and exposed systems.
Therefore if the GM wants to stick it to the players spacehsips really is a quick way to be dirty. For converting base Eclipse Phase skills, divide by 10 and round to the nearest number eg a skill of 63 becomes 6, 37 becomes 4 etc. So will you keep them close to your ship for good integration with onboard systems or try to move them forward closer to enemy burps Sensors don’t have perfect resolution, and that matters when you need accuracy within a few meters from thousands or tens of thousands of km away.
X-ray lasers aren’t feasible without either a nuclear reaction or kilometer-long free electron array. My guess apaceships that it should be an Errata, it should read: Especially if you want a reliable lock on target due to cost of such devices. Probabilities to hit spacwships the same, but ponderous targets more vulnerable than maneuverable ones. And again targets with armour good enough to stop shrapnel will have much spacesships size than a few meters.
I’m thinking of representing drone swarms as a single object with a single dHP, size modifier the size of the average component, does not have separate systems, does not roll for system damage, and no separate facings. What I have a bigger problem with is the percentage increase, meaning that when the duration of a loan is lessened; t. In space at long range that’s not a concern but diffraction gurpz, so people will use the shortest wavelength practical.
GURPS already treats ships that are close enough as single group.