Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design , Helion ; Kelly L. Murdock, 3ds Max Biblia, Helion ; Joanna .  Joanna Pasek, 3ds Max Ćwiczenia praktyczne, Helion,  Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design 3ds-maxcwiczenia-praktyczne-joanna-pasek wyświetleń Pasek J. – 3ds max Pasek J. – Wizualizacje architektoniczne.
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Designs and build three-dimensional scenes and animations.
Obtaining photorealism with the appropriate materials, lights and engine MentalRay. Using of exposure control and Sky map for Daylight ans Sunlight system 6. Modeling objects with using of mesh operations.
Working with Reactor, symulation of of physical phenomena. Explains the process of creating three-dimensional scene, and rendering methods. Working with Material Editor.
Introduction to existing types of materials. Getting Acquainted with types of objects: Murdock, 3ds Max Introduction to basic methods of modeling object: Animacja 3D od podstaw.
Biblia, Helion Joanna Pasek, 3ds max Fog and fire effects. Working with Scanline and MentalRay engines. Introduciotn to types of lighting avalible in 3DS Max.
Modelling and Computer Animation (07 72 21)
Applaythe appropriate techniques for modeling, animation, lighting including type of lightand texturing and rendering, depending on psaek type of scenes are created A student who has completed the course: Reproduces existing objects into the virtual world. Creating a game asset 2.
Boolean operations, modifiers, shapes 2. Working with standart lights, photometric lights oand lighting system: Joanna Pasek, Wizualizacje architektoniczne.
3ds max 9. Animacja 3D od podstaw
Creation of athmospheric effects with lights. Justifies the choice of methods for creating photorealistic visualization and animation. Using of particle systems and spacewarps.
Overview of 3DS Max in lighting scenes using standard and photometric lights and lighting systems Acquaintance the different types of textures, discussion of assigning textures to objects Overview of the available rendering engines and their capabilities and differences.
Discussion of ways to create photo-realistic visualization Acquaintance with the methods of animation objects, including character animation.
Create own textures, applaing textures to objects. Lists the modeling and animation techniques and the types of lighting, including the types of lights and textures, and rendering engines. A student who has completed the course: Overview of 3DS Max for modeling 3D objects with meshes, shapes, and modifiers.
Animation object using bone systems, stop motion animation, animation with controllers.