The GURPS Cabal web page is at Page References. Rules and statistics in this book are specif- ically for the GURPS. Review: GURPS Cabal GURPS Cabal, by Kenneth Hite, and additional material by J. M Caparula, Scott Haring and S. John Ross, explores the fascinating. What if the material world were but the tip of the iceberg — a single realm in a vast sea of infinities, each holding secrets deeper and more frightening than the.
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GURPS Cabal depicts a modern-day secret society composed of vampireslycanthropes and sorcerers who study the underlying principles of magic and visit other planes of existence and was integrated into Infinite Worldsthe “default” core setting for GURPS’s 4th Edition.
Ritual Path Specialists Pyramid 66, p. Find More Posts by mhd. The PCs deal with the short-term consequences of their actions: Yurps lowest to highest, the ranks are: As written, this is a discount to energy in exchange for a chance at corruption and eventual damnation.
This page was last edited on 15 Mayat Originally Posted by LoneWolf23k. Find More Posts by Railstar. Fae come in three flavors at the moment sidhe, goblin, troll as permanently materialized spirits ultraterrestrials czbal, and have thematic Power groups. Land of the Beer, Home of the Dirndls.
Originally Posted by Refplace. Mysterious soapstone pendant warns of magic directed at the holder ; Colt. Pages using deprecated image syntax Articles to be expanded from December All articles to be expanded Articles with empty sections from December All articles with empty sections Articles using small message boxes.
This involves both mundane investigation and magical fact-finding. Sacred Architecture rules need to be worked out. Campaign Frameworks Seems like Cabal has three basic levels of play, corresponding to cabxl three circles of the Cabal itself: Originally Posted by whswhs Have you worked a hierarchy yet for which power trumps which, in the manner discussed on p.
Vampires use templates from Blood Types, adapted for 4th edition.
GURPS Cabal for 4th Edition: Notes and Thoughts – Steve Jackson Games Forums
I love the feel, I love the idea and the style. Inner Circle Cabalists delve into really weird stuff in Briah the Iconic and chat with gods, bargain with demons, suppress qlippothim, and get really stuck into the internal power struggles of the Grand Masters. Page 1 of 2. The identity of the person with this rank is subject to many rumors. Find More Posts by Fred Brackin. Find More Posts by Apollonian. The PCs investigate to find more information and figure out how they can deal with the crisis.
Originally Posted by Apollonian. A threat or an opportunity i. Views Read Edit View history. As a note, there are then five basic Power Types in the game: Suspiciously, none of them act particularly devout. All times are GMT Find More Posts by Refplace. Originally Posted by LoneWolf23k Well, the easiest way to canon-weld the two concepts is to set the timeline of History B and the time break further back to prior to the rise of Egypt. Specialization is for insects.
This probably involves combat or social leverage. Notes and Thoughts Quote: The biggest change is the Astral power, since Yetzirah seems markedly different from the rather vague Astral Plane in Psychic Powers. The time now is Citations for crunch and notes.
Find More Posts by hal. Maybe do up some of the templates from Faeries 3rd edition supplement. I thought I’d share some of my notes, and ask if anyone has some useful input on their experiences with Cabal in 4th or similar sorts of game.
Originally Posted by mhd. Seeing so many “views” but no comments, I figured I’d weigh in Also, types of shifting: And there could be some supplementary material or even adventures easily adde to that combo. Find More Posts by LoneWolf23k. Words of Power are on Thaumatology, p. Many Cabalists speculate that there should be one more rank above that of Grand Master.
First up, I love the Cabal. Borrow liberally from https: The PCs act to end the threat or exploit the opportunity. Spirits in general are also a headache. The Cabal is canal too fractured to treat as a single organization. The Cabal is strictly regimented.