Well the title is my question. I know I will be an Eladrin who probably will go star and something? But is Hexblade worth it and is it fun?. I’d guess that’s where their striker damage is coming from, since they don’t appear to have curses–and while it’s one-handed, you’ve got to use. Are there any official rules for a Hexblade multiclass feat or Hybrid? (I don’t have DDI access, but the DM does, so references to Dragon articles.

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A pretty situational power, to be honest. At epic tier, you make titans of the Earth, Fire, Frost, or Storm variety fight for you.

Curse of Nessus AP: Fey Step is a pretty awesome power here, and has a bunch of feats that make it even more awesome. A burst-ish attack that deals okay damage. And however much of a secondary controller you are, you are a striker primarily.

It also has a Star Pact Rider that makes it deal extra damage equal to the Intelligence modifier. An overall heblade addition to your repertoire. Functionally, there will be little feat sharing due to the complete differences in class hexboade. Do you want the potential to spike your damage dramatically once hexblads encounter, or a bit more damage all the time?

You can use the encounter attack spell Curse of the Fiery Soul, which inflicts fire damage on the foe 4f causes any other enemies that come within 2 squares of it before the end of your next turn to take a small bit of fire damage. Whilst the fluff was atrocious, not least of which was that you were somehow drawing power from the creator of intelligent magical weapons in the Shadowfell who may or may not be the Raven Queenbut she’s already got her own separate pact available They ultimately figured “you know what, screw it; this is basically a gishy warlock ” and tried to make it work from that angle.


Obviously, only Hellblades and Eleblades will like this, but it’s good for them. But the attack power that this theme grants is a seriously good way to get some extra damage on an enemy’s turn, even if you have to take it on the chin to make the strike. Pact Curse grants you an Encounter attack with e4 range of 5 squares that causes something nasty to happen to the foe you target. It’ll work just fine if that’s what you want.

Warlock Hexblade (4e Power List) | Dungeons and Dragons Wiki | FANDOM powered by Wikia

You damage a foe, force them to grant combat advantage, inflict ongoing damage on 44e, and pull them if you use this as a ranged power this can be used either in melee or at a range.

At level 1, it’s pretty awesomeadding another damage roll to each of your turns. Arcane Implement Proficiency AP: And finally, you get to reduce damage made against you to 0 half the time you’re hit.

Since radiant is basically hexbladw that White Well and Star Hexblades do, this is something to look at for them. Okay, but even with all that, it seems a little weak for a daily power.

Any attack roll you make against the cursed target is a critical hit on a roll of 19 hezblade 20 on the d At 20th level, it gains the Pact Transformation feature. Unfortunately, like a traditional Star Warlock, you don’t get a stacking attack bonus since this boon only activates once per round, but it’s still not bad.

Its punishment attack includes multiple foes though, so that’s new.

A pact blade has its own proficiency bonus and damage die, but shares your implement’s enhancement bonus, critical hit effect, properties and powers. Still, you work with what you got. Sure it ignores resistances, but this just isn’t a good pick for you.


[4E] Hexblade or Normal Warlock : DnD

While wielding that weapon it counts as magical for purposes of overcoming resistance. Not a bad pickup at all. Without all the Vestige Pact goodies, this power is all about the zone it creates. Still kind of not that good, though. You get a big bonus to all your social skills, and not much else. Not sure why you’d want to though; sure, 4d can damage yourself to reroll the attack.

But the Light Blade I use is a subproduct of my rod implement, and I think that occupies both hands or the rod becomes the sword?

This is especially helpful if you want to get out of melee. Originally Posted by Annulus. The boosted unarmed attack won’t be used by you, naturally. This power deals no initial damage, but instead forces one enemy to make Opportunity Attacks against all that enemy’s allies if it can.

If a foes move, you can shift as an immediate reaction.


The time now is It’ll do damage no matter if you hit or miss, and also dazes on a miss. Poor damage, but you make all of your allies along with yourself invisible.

Pay Your Debts, Lv. I have one thing to say about this power: Its level 10 power also gives you a crit range for one encounter, which is pretty sweet.

Naturally, they all have better attacks and such than the Archons, but it still sucks that they’re randomly determined for you.

All simple and military melee weapons, and ranged weapons.